Sports Technology is part of the Applied Science programme; it is an incredibly diverse, interdisciplinary field. Teaching and research in technologies associated with sport already occur in a number of disciplines including Clothing and Textile Sciences, Design, Computer Science, Medicine, Human Nutrition, Physical Education, Physics, Physiology, Physiotherapy and Psychology – leading research into fields such as artificial intelligence and the modelling of movement, measuring and assessment of balance, performance-enhancing clothing and equipment, brain-blood flow neurophysiology, eye movement registration, and the broadcasting of sporting events (e.g. 3D animation). Sports Technology can be taken as either a major or a minor subject within the Bachelor of Applied Science. The structure of the Sports Technology major provides for a core across four key areas: clothing and textiles, computational modelling, design, and human movement. While some students may choose additional papers to complement one of these core areas, others may choose papers which focus on other aspects of sports technology. Examples of coherent academic pathways in Sports Technology can be discussed with the Course Coordinator.
Number | Duration |
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3 | year |
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