The educational objectives in the Master of Fine Arts in Game Design are to teach students the art and craft of game design and storytelling at the professional level, through a strict regimen consisting of lectures, seminars, and total-immersion workshops.
Number | Duration |
---|---|
2 | year |
Students will: Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration. Know how to prototype multiple games regardless of technical skills. Know how to develop software using industry standards, including workflow, multiple platforms, and industry standard coding. Be able to deconstruct any game experience into Formal, Dramatic, and Dynamic systems.