ear one Engineering Game Play: Concepts and Design Introduction to Digital Modelling for Game Designers Engineering Gameplay: Application and Testing 2D Technical Art Technical Studies: Scripting and Game Mechanics Computer Games: History and Context Year two Major Project Professional Practice: Games Marketing and Enterprise Narrative Forms: Computer Games 3D Game Development Multiplayer Game Development Narrative Forms and Professional Practice CCI Work Experience CCI Work Experience Year three Game Project part 2 Critical Research: Animation Game Project part 1 Game Testing QA and Marketing Creative Interpretations Learning and teaching methods The course is taught through a varied and dynamic combination of workshops, demonstrations, seminars, lectures, individual and group tutorials / critiques, whilst relevant visiting speakers provide an industry focus, and complement the teaching of our experienced tutors.
Number | Duration |
---|---|
3 | year |
This course will produce creative individuals who are able to operate effectively and successfully within a rapidly changing industry. Students will have spent three years developing games gaining valuable experience and insight into the realities of the technical and creative game design process along with key project management skills, and by graduation will be prepared for employment in a number of professional roles, including: * Game designer * Level designer * Game Development Lead * Mobile Game Designer * Character Modeller * Environment Modeller