Arizona State University

Course Details

Graphic Information Technology (Gaming)

Course Description

Graduates of the BS in graphic information technology with a concentration in gaming will be able to critically analyze, design and develop the various game appearance and art assets needed to create video games. In addition they will learn and apply the latest game visual development skills, tools and technologies that would make them industry ready. This major is eligible for the Western Undergraduate Exchange (WUE) program at the following location: Polytechnic campus. Students from Western states, who select this major and campus, may be eligible for reduced nonresident tuition at a rate of 150 percent of Arizona resident tuition plus all applicable fees. See more information and eligibility requirements on the Western Undergraduate Exchange (WUE) program. Additional Program Fee: No Second Language Requirement: No First Required Math Course: MAT 170 - Precalculus.

Course Duration

NumberDuration
3year

Career outcomes

Graduates from the video game art focus may work on PC, mobile apps and console video games as a modeler, texture artist for characters and environments, as well as a character animator and rigger. Graduates with a concentration in gaming will find employment in a variety of capacities ranging from computer and software design to graphic design and graphics arts. Jobs are often distinguished by high levels of theoretical expertise applied to solving complex problems and creation and application of new technologies. Students specializing in software engineering are skilled at creating video game engines, designing artificial intelligence systems, developing multiplayer networking systems and creating human centered interfaces. Students specializing in video game production are skilled at asset management, 3D rendering and animation including technically challenging tasks like skinning, rigging, and texturing for game asset production. Salaries can range from $50,000 to $125,000 a year depending on experience and market demand.




Graphic Information Technology (Gaming) Arizona State University